Wednesday, September 2, 2009

Mirror's Edge

“VISUALLY STUNNING, BUT IF I WASN’T THE ONE PLAYING THE GAME, I DEFINITELY WOULD HAVE FALLEN ASLEEP.”

A. TYPE OF GAME: 1st Person Platform

B. MISSION OF GAME: You are a “runner” named Faith who delivers products and information under the radar of a city run by Big Brother. The city is tightly controlled by invasive surveillance systems and cameras mounted at every corner. Mayor Callaghan is facing re-election and your close family friend, Robert Pope is running against him. The mayor tracks your every little movement due to your close ties with his opponent Pope.

The plot thickens when your sister Kate calls and informs you that Pope was murdered. Kate is a blue (cop) who is accused for committing Pope’s murder because she was found at the scene of the crime. Convinced that Kate was framed, you must work your way backwards examining all of the people in Pope’s life in order to figure out who the true killer is. Throughout the investigation you discover the people you love and trust are not who they seem to be.

C. LEVEL OF DIFFICULTY: Too Easy! The game took only a day and a half to beat…, if you can write your ABC’s you can beat this game.

D. SETTING OF THE GAME: The game was set in a very beautiful metropolitan city. Magnificent skyscrapers covered every corner of this urban city.

E. STRENGTHS AND WEAKNESS: I thought the game lacked creativity and ingenuity. While the story line was interesting the game was too stiff and monotonous. You perform the same sequence of action moves over and over again. The combat sequence consisted of fighting robots using the same boring moves over and over again.

The game was beautiful visually with great graphics. The story line had potential, but I felt suffocated with the repetitiveness of doing the same actions over and over.

The game could have been improved if the character Faith had different tools to use during the missions. It would have been great if the combat was more difficult or if it incorporated different styles of combat. I didn’t like how I couldn’t climb with weapons or holster them. You really couldn’t do any kind of action sequence with a weapon in hand. Jumping from building to building was tiresome and the lack of weapons made combat dull. I would have liked to have had more freedom to explore the city. The city was so pretty, but I felt confined and boxed in.

Mirror’s Edge By EA DICE

OVERALL RATING: 5.0 out of 10

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